This is definitely my best of the three I have made so far. I only uploaded this one to Flipnote Hatena (click for my profile) but I will make a few more or post my other ones later and update this post.
8/22/09
7/12/09
Zelda Wii on Wuhu Island?
Posted by TanookiTravisNot sure if I'm the only one who caught this or if I just missed all the news and prediction threads about it but I found this very interesting. In the newest Iwata Aks interview Miyamoto has some very interesting things to say about the island in which Wii Sports Resort (and Wii Fit for that matter) takes place on.
Miyamoto:
It’s called Wuhu Island, but the concept is more or less the same. We really polished up the island, turned it into a resort and actually made the location into a kind of character. This will then lead to a range of island series…
Iwata:
So you’ll be releasing a range of series?
Miyamoto:
You could have adventure games, role-playing games, city-building simulation games... It will be fun to see all the ideas that we can come up with, won’t it?
Iwata:
So the idea is basically to use the same island as the location and then afterwards develop games covering all sorts of genres. Shimamura-san, how did you react when you first heard about the “Island Concept"? Did you have any reservations about it?
Shimamura:
Well, I was really taken aback. In fact, I was at a loss for words! (laughs)
Iwata:
Well, that's not surprising considering you’d just heard someone suggest turning an island into a character and then licensing it out! (laughs) Having just heard the explanation, I understand the concept but under normal circumstances, I think anyone would find themselves thinking: ”What on earth is this person talking about?”
Shimamura:
Absolutely! (laughs) Using an island as the setting for a game is very common, but the idea of turning it into a franchise...
Iwata:
So how did you end up coming round to the idea?
Shimamura:
Well, I heard an explanation that really made everything fall into place. If you see a street on TV that you’ve been to before, even if it was just the once, you’ll always say: “Hey! I know that place!”
Miyamoto:
We thought it would be a fun idea to have a location that everyone knows and then have all sorts of stuff going on there. It would mean that players would already know the town like the back of their hands by the time they came to buy the next adventure game.
5/23/09
Scribblenauts Has a Level Editor
Posted by TanookiTravis
If you couldn't tell by my previous post, I absolutely love in-game editors. If the game concept is fun, ala Boom Blox, then creating your own levels extends the life of a game immensely. Kotaku just announced that Scibblenauts will also have a level editor and a way for you to share your level creations with other DS owning friends.

To top it off, as if this news isn't already awesome enough, you can actually customize the relationship between items in the game. So if you were to build a level with a large body of water you could make all fish afraid of water. And for some odd reason, you could make a tiger your only option to get across the ocean. Not sure why you'd want to do that, maybe it was a bad example, but the limitations are endless.
Trust me when I tell you I will be playing this game at E3 and giving you some hands-on impressions. It might be the only game I write anything about specifically.